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Lesson 12 of 13 · Module 4 — The week

The plotter, the apps and the week's plan

Chart plotters and phone apps and their limits, waypoints, routes and tracks, AIS, VHF basics, and a plan for seven days that gets you back to base on Friday.

Coastal Skipper25 minVideo · Notes · Interactive · Exercises
0:00 / 5:20Chapter 1 of 10: The plotter, the apps and the plan
Transcript
  1. This lesson brings the electronics and the week together. First the chart plotter, and the charting apps on your phone and tablet. Then AIS and the VHF radio, the two that talk to other boats. And finally the plan for seven days, so you are back at the base on Friday evening.

  2. Zoom the plotter out to see the whole day, and the route looks clear. But a zoomed-out plotter leaves things off: soundings, small rocks, sometimes whole reefs. Zoom in along every leg, and that same line may cross a rock. Zoom in too far and the opposite happens: the chart looks more precise than the survey behind it. So check each leg zoomed in, and keep a sensible distance off every danger.

  3. The chart in a charter plotter may not have been updated for years. And every chart is only as good as its survey, and some surveys were made with a lead line long ago. In parts of the Caribbean, the Seychelles and Thailand, a reef can sit a little away from where the screen puts it. Near reefs, read the water with your eyes, and go slowly with someone on the bow.

  4. The plotter shows three different things, and they are easy to mix up. Position is where you are, worked out from the satellites. Heading is the way the bow points, from the compass. Course over the ground is the way you are actually moving, and with a current or leeway it is not the same. If the course over the ground points at a rock, that is where you are going, whatever the bow says.

  5. A waypoint is a position you store in the plotter, such as the start of a harbour approach. Never put one on a buoy or a rock: set it off in clear water, on the safe side. A route joins waypoints into legs, and the plotter shows the distance and time to the next one. The track is the trail of where you have been, which can lead you back out of a bay you came into. And every plotter has a man overboard button, which marks the spot the moment you press it. Find it at the briefing, and press it first if anyone goes over the side.

  6. A charting app on a phone or tablet is a superb second opinion, and good for planning in the cockpit. Download the charts for the whole area before you leave Wi-Fi, because mobile signal at sea comes and goes. Your phone finds its position without mobile signal, but navigating on it flattens the battery in a few hours. In the sun a phone can also overheat and switch itself off, just when you need it. So keep it charged, in the shade, in a waterproof case, and never rely on it alone.

  7. AIS shows other ships on the plotter, with their name, course and speed. Big ships and passenger ferries must transmit it, and many yachts do too, while some charter boats only receive. The plotter can work out how close a ship will pass, and when, if nobody changes course. But fishing boats, small motor boats and many yachts do not show at all, so keep looking out.

  8. The VHF radio is the boat's telephone to the coastguard, the marinas and other boats. Channel 16 is for distress, safety and calling, and you keep it switched on at sea. To call a marina, use the channel in the pilot book, which is often not 16. Say the marina's name twice, then this is, and your boat's name twice, and wait for the reply. Keep it short, and move to a working channel if they ask you to. Mayday is only for grave and immediate danger to the boat or a person. In outline, you say Mayday three times, the boat's name, where you are, what is wrong, what help you need and how many are on board. If your radio has a red distress button, press and hold it first, and read the card by the radio at the briefing.

  9. A charter week is seven days, but only six of them are for sailing. You check in on Saturday, sail from Sunday to Friday, and hand the boat back on the next Saturday morning. Keep most days to ten to twenty miles, three or four hours at sea, with time to swim and eat ashore. Leave room for a rest day, or a short day, in the middle of the week. Put the longest passage and the furthest point early, while the forecast is clear and you have days in hand. Read the week's forecast at check-in, and move the plan round the windy days. And for every day, know your bolt-hole, the nearest shelter if it goes wrong.

  10. Every one of our cruising guides ends where it started, at the base marina, on Friday evening. Most bases want you in by late afternoon, refuelled, for the inspection. So aim to be within an easy half day of the base by Thursday night, in case Friday is windy. If the weather stops you getting back, call the base early, and never sail into bad weather to make the deadline. That is the end of the lessons, and next comes the final check.

In this lesson you will learn

  • Use the chart plotter safely: check every leg zoomed in, know the chart's age, and tell heading from course over the ground
  • Set good waypoints, follow a route, use the track, and find the man overboard button
  • Use a phone or tablet app, AIS and the VHF radio for what they are good at, and know their limits
  • Plan a seven-day charter that gets you back to the base on Friday evening

The chart plotter, and what the zoom level hides

The chart plotter at the helm is the best navigation tool on a charter yacht. It shows the electronic chart with your position, your speed and the line you are moving along, and it does it all day without getting tired. It has one big trap, and it is the zoom.

An electronic chart is drawn differently at different zoom levels. Zoomed out, to fit a whole day's sail on the screen, most plotters leave things off to keep the picture clear: the soundings, small rocks, sometimes whole reefs and shallow patches. The route line you drew looks fine. Zoom in along the leg and the same line may run straight over a rock.

InteractiveWhat the zoom level hides

Step through the zoom levels on the same route. Watch for the moment the danger appears, then what happens when you zoom in too far.

x1

Zoomed right out. The route looks clear: no soundings, no rocks.

The opposite problem is overzoom. Zoom in beyond the scale the chart was made at and the plotter simply enlarges it: coastlines go blocky, and the chart looks far more precise than the survey behind it. Some plotters warn you with a hatched pattern or an "overzoom" note; many do not.

Plan zoomed out, check zoomed in. Follow every leg on the screen at a scale where the soundings show, and keep a sensible distance off every danger.

How old is the chart, and how good is the survey?

The charts in a charter boat's plotter live on a memory card or in the plotter's own memory, and they are not always kept up to date. At check-in it is worth asking how old the charts are; on many plotters the chart card's date is in the settings or the "about" screen. New marinas, moved buoys and changed harbour works may be missing.

Every chart, new or old, is only as good as the survey behind it, and some areas were last surveyed long before satellite positioning. In parts of the Caribbean, the Seychelles and Thailand, a reef can sit a little away from where the screen puts it. The position from the satellites is accurate; it is the chart under it that can be out.

Position, heading and course over the ground

The plotter shows three different things, and mixing them up is one of the commonest mistakes on a charter.

What it isWhere it comes from
PositionWhere you are, as latitude and longitude, and the boat symbol on the chartThe satellite receiver (GPS and its cousins)
HeadingThe way the bow pointsThe compass, or a heading sensor wired to the plotter
Course over the ground (COG)The way you are actually moving over the seabedWorked out from how your position changes
Speed over the ground (SOG)How fast you are moving over the seabedWorked out from the position too; the log shows speed through the water

With no current and no wind pushing you sideways, heading and course over the ground are the same. With a current across your course, or leeway when the wind pushes the boat sideways under sail, they are not. The course over the ground already includes both, so it is the line that shows where you will end up. If it points at a rock, you are going to the rock, whatever the bow says.

Worked example

A current across the course

  1. 1You steer 090°T at 6 knots through the water.
  2. 2A current of 1.5 knots is setting due south, across your course.
  3. 3The plotter shows course over the ground 104°T and speed over the ground 6.2 knots.
  4. 4The boat moves about fourteen degrees to starboard of where the bow points. To make good 090°, point the bow up to the north of it until the course over the ground line reads 090°.

Heading 090°T, but you are really going 104°T.

InteractiveHeading against course over the ground

Change the heading, the speed, the current and the leeway, and watch the two lines part company.

NCurrentDashed: headingArrow: course over the ground

Heading

090°T

compass

Speed through water

6.0 kn

log

Course over ground

104°T

satellites

Speed over ground

6.2 kn

satellites

You are moving 14° to starboard of where the bow points. The plotter's course line shows the real track.

Waypoints, routes, tracks and the man overboard button

  • A waypoint is a position you store in the plotter: the start of a harbour approach, the point off a headland where you turn, the entrance to a bay. You can tap it onto the chart or type in its latitude and longitude.
  • A route joins waypoints into legs. Following a route, the plotter shows the bearing and distance to the next waypoint, the time to get there and how far you are off the line (the cross-track error).
  • The track is the trail the plotter leaves behind you. It is the easiest way to get back out of a bay you came into, along the line you know is clear, especially after dark.

The one rule for waypoints: never put one on a buoy, a rock or a wreck. Satellite positions are good enough to take you right onto it, and every other boat aiming at the same mark converges on the same spot. Set the waypoint a little way off, in clear water, on the side the mark tells you is safe. Then zoom in and check each leg of the route clears every danger. If your plotter offers automatic routing, treat its line as a suggestion and check it the same way.

InteractiveGood or bad waypoint?

Judge each proposed waypoint on the practice chart. Zoom in if you need to.

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Proposed waypoint 1 of 8

0.3 miles south of the Kerran Approach buoy

49°41.90'N 004°11.50'W

0 right out of 0 judged

Phones and tablets: a superb second opinion

A charting app on a tablet or phone is the best backup you can carry, and handy for planning in the cockpit or the café. Its limits are practical ones:

  • Offline charts. Download the charts for the whole cruising area before you leave Wi-Fi. Mobile signal comes and goes at sea, and roaming data can be expensive.
  • Position needs no signal. The phone's satellite receiver works without mobile coverage, but only shows you something useful if the charts are already on it.
  • Battery. A bright screen and continuous positioning flatten a phone in a few hours. Keep it on a charger or a power bank.
  • Heat. In a Mediterranean or tropical sun, phones overheat and dim or switch off. Keep it in the shade.
  • Water. Spray and a drop in the cockpit end most phones. Use a waterproof case on a lanyard.

The plotter, the app and the paper chart should agree. When they do not, slow down and find out why.

AIS: seeing the ships, and what it does not show

AIS (Automatic Identification System) is a radio system in which vessels broadcast their name, position, course and speed. On a plotter with AIS, ships appear as triangles moving across the chart. Big ships and passenger ships, ferries included, must transmit it. Many yachts carry a transmitter too; some charter boats have only a receiver, so you see others but they do not see you.

From both boats' courses and speeds the plotter works out the closest point of approach (CPA) and the time until it (TCPA), assuming nobody alters course. In the ferry example below, a ferry 5 miles away on a bearing of 050°T, doing 18 knots, while you make 6 knots due north, has a CPA of 0.0 miles in about 14 minutes: a steady bearing and a closing range, which means risk of collision.

InteractiveAIS: how close will she pass?

Try the examples, then move the sliders. The plot shows both boats at the closest point of approach.

2 M4 M6 M8 MNYouTarget

North-up, you at the centre, rings every 2 miles. Dashed lines: both tracks until the closest approach; the solid line joins the two boats at that moment.

Closest approach (CPA)
0.0 M

Time to it (TCPA)
14 min

Bearing 050°T now, 050°T in 6 min; range 5.0 → 2.9 M. Steady bearing, closing range: risk of collision.

Under a mile: check it by eye and with a compass bearing, and act early and obviously under the rules of the road.

You
The other ship (from AIS)

The VHF radio: channel 16, calling a marina, and a Mayday in outline

The VHF radio is the boat's telephone to the coastguard, the marinas and other boats. Most charter countries and companies expect the skipper or a crew member to hold a radio operator's certificate, such as the Short Range Certificate; check yours before you book. In an emergency anyone on board may use it.

  • Channel 16 is the international channel for distress, safety and calling. Keep the radio on and listening to it at sea.
  • Marinas usually work on their own channel, given in the pilot book or the marina's website. It is often not 16.
  • Low power (usually one watt) is enough for a marina in sight; use high power for long range.

Worked example

Calling a marina for a berth

  1. 1Find the marina's channel in the pilot book and select it. Listen first, so you do not talk over someone.
  2. 2Marina Milna, Marina Milna, this is sailing yacht Blue Moon, Blue Moon, over.
  3. 3Wait for the reply. Then say what you want: a berth for one night, the length of the boat, and how soon you will arrive.
  4. 4Follow their instructions: often which pontoon, which side to have fenders, and whether a marinero will meet you.

Name of the station twice, this is, your boat's name twice, over. Short, clear, and listen first.

CallWhen
MaydayGrave and immediate danger to the boat or a person: a fire you cannot control, sinking, someone seriously injured or overboard and not recovered.
Pan-PanUrgent, but no immediate danger to life: a disabled boat drifting towards danger, a crew member who needs medical advice.
SécuritéSafety information for others, usually from the coastguard: navigation warnings and weather.

A Mayday, in outline only (the briefing and the card by the radio give the exact form):

  1. If the radio has a red distress button (DSC), lift the cover and hold it down until it sends. It transmits your position automatically.
  2. On channel 16, high power: Mayday, Mayday, Mayday, this is the boat's name three times.
  3. Mayday, the boat's name, then where you are (latitude and longitude from the plotter, or a bearing and distance from a headland).
  4. What is wrong, what help you need, and how many people are on board. Any other useful information. Over.
  5. Listen. If nobody answers, repeat it.

Planning seven days

A charter week runs Saturday to Saturday, but the sailing happens in six days. Every one of our cruising guides follows the same shape:

DayWhat happens
SaturdayCheck-in from late afternoon: the briefing, the shopping, the first night in the base marina.
SundayA short first sail while everyone finds their feet.
Monday to WednesdayThe longer passages and the furthest point of the week, while you have days in hand.
ThursdayWork back towards the base: aim to end within an easy half day of it.
FridayBack in the base marina by late afternoon or early evening, refuelled, for the inspection.
SaturdayCheck-out, usually by nine in the morning.

Some rules of thumb that make a week work:

  • Ten to twenty miles a day is three or four hours at a realistic five or six knots, with time to swim, eat ashore and arrive while berths and buoys are still free.
  • A rest day, or a short day, mid-week keeps everyone happy and gives you slack when the weather moves the plan.
  • Long and far early. Put the longest crossing and the furthest point early in the week. If the wind turns, you are coming home, not setting out.
  • Weather windows. Read the week's forecast at check-in and every morning, and move the plan round the windy days: do the open crossing on the settled day, and spend the windy one in a sheltered harbour.
  • A bolt-hole every day. For each passage, know the nearest harbour or bay you could reach if someone is unwell or the wind builds, and which winds it is open to.

Worked example

A week in Central Dalmatia, from Kaštela

  1. 1Six legs: Sunday Maslinica 13, Monday Vis town 20, Tuesday Komiža 17, Wednesday Palmižana 16, Thursday Milna 10, Friday Kaštela 13 miles. 89 miles in all, about 17 h 48 min at sea at five knots.
  2. 2The longest leg, Maslinica to Vis town (20 miles, most of it open water), is on Monday, early, so a bad forecast can push it back a day without breaking the week.
  3. 3Weather: the guide warns that Komiža is open to the west, so leave if a strong westerly or the jugo is forecast. In a bura, shelter on the mainland side of the islands or stay in harbour.
  4. 4Bolt-holes: Milna on Brač, a deep inlet sheltered from most directions, is never far away in the second half of the week.
  5. 5Thursday night in Milna leaves 13 miles back to Kaštela on Friday: an easy morning, fuel before the queues, and in before the inspection.

Long crossing early, a short Thursday, an easy Friday, and a sheltered harbour within reach every day.

InteractivePlan the week

Pick one of our cruising areas. Toggle days in port for a rest day or a weather day and see what happens to the rest of the week, then change the speed and departure time.

Days in port (rest or weather): tap to toggle
DayPlanMilesAt seaArrive
SaturdayCheck in at Marina Kaštela: briefing, shopping, first night in the marina
SundayKaštela → Maslinica, Šolta132 h 36 min1236
MondayMaslinica → Vis town204 h1400
TuesdayVis town → Komiža173 h 24 min1324
WednesdayKomiža → Palmižana, Pakleni islands163 h 12 min1312
ThursdayPalmižana → Milna, Brač102 h1200
FridayMilna → Kaštela132 h 36 min1236
SaturdayCheck out, usually by nine in the morning
Week6 sailing days8917 h 48 min

Furthest night from the base: Komiža, about 33 miles in a straight line, on Tuesday. Thursday night: Milna, Brač, about 13 miles from the base. Longest day: 20 miles.

No day over 25 miles, and you are back at Kaštela on Friday. Leave a little slack anyway: the forecast will change.

Distances are the approximate planning figures from our cruising guides. When legs are combined the miles shown are the most it could be: going direct and skipping a stop is often shorter. Miles from the base are straight lines, not sailing distances.

Getting back on Friday

All our cruising guides start and end at the base marina, and the last leg is Friday's. Most bases want the boat back by late afternoon or early evening on Friday, refuelled, so they can inspect it before Saturday morning's check-out. The base tells you the exact time at the briefing.

  • Thursday night within an easy half day of the base, so a windy Friday morning is an inconvenience, not a crisis.
  • Fuel early. Fuel stations near the bases have long queues on Friday afternoon. Refuel on Friday morning or on Thursday.
  • If the weather stops you, call the base early: they would far rather collect the boat from a safe harbour than have you sail into a gale to make the deadline.

The Isle of Kerran in the widgets and exercises is fictional; never use its chart to navigate a real boat.

Key terms

Overzoom
Zooming an electronic chart beyond the scale it was made at: it gets bigger, not more accurate.
Heading
The direction the bow points, from the compass.
Course over the ground (COG)
The direction you are actually moving over the seabed, including current and leeway.
Waypoint
A stored position used to navigate by. Never put one on a mark or a danger.
Route
Waypoints joined into legs, which the plotter follows one by one.
Track
The trail of where the boat has been, drawn by the plotter.
AIS
Automatic Identification System: vessels broadcast name, position, course and speed by radio.
CPA
Closest point of approach: how near another vessel will pass if neither of you alters course.
Channel 16
The VHF channel for distress, safety and calling.
Mayday
The distress call, for grave and immediate danger to a boat or a person.

Exercises

Check your understanding. You get a second try at each question, then the worked answer. Score 70% or more to complete the lesson; your progress is saved in this browser.

1
Zoomed out to see the whole day, your planned route across a bay looks clear. What should you do before you rely on it?
2
The plotter shows heading 090° and course over the ground 104°. What is happening?
3
Motoring across a channel with a strong current from the side, which line on the plotter shows where you will actually end up?
4
Where should you put the waypoint for the start of a harbour approach marked by a buoy?
5
This is the waypoint WP1 at the start of the Port Kerran approach. Read its position from the chart, to the nearest tenth of a minute, to type into the plotter. Hover or tap the chart to read positions; zoom in for accuracy.
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Point at (or tap) the chart to read a positionZoom with + / −, drag to pan
Latitude°'
Longitude°'
6
Someone falls overboard. Which of these do you do straight away, along with shouting and pointing?
7
You plan to use a charting app on your phone as a backup. When should you download the charts for the area?
8
The plotter's AIS screen shows no targets near you. What does that tell you?
9
What is VHF channel 16 for?
10
Which of these is a Mayday situation?
11
Friday's leg back to Kaštela is 13 miles. You average 5 knots, the base wants you in by 1700, and you allow an hour for the fuel queue. What is the latest time you should leave? (24-hour clock)
12
Planning a charter week, when should the longest passage and the furthest point from the base come?

0 of 12 answered · 0 correct

Day sums and waypoints

Fresh arrival times and waypoint calls each time: the sums you do every morning on a charter.